Goals. Or more
precisely, your characters' goals.
They're like a suitcase for writers, a place where they can store all
sorts of great things. Things like conflict...emotion....back
story. Goals can be obvious, like those
of an professor/archaeologist who travels the world saving historic artifacts from
the Nazis. Goals can also lurk below the
surface of the story. Consider the young
Star Fleet officer who is driven to prove the Academy wrong and best his own
father's sterling record. Gee, can you
tell I like movies?
Goals not only drive your
characters, they hook your readers. Like
conflict (discussed previously and coming again soon to a blog near you), they
have the power to keep the reader hanging around. They're curious to see if your character
achieves their goal(s). Does he overcome
the Dark Lord? Does she make it out of
the killing arena alive? The best page
turners have goals galore. For some great
insight into this subject, check out author Robert Gregory Browne (www.robertgregorybrowne.com)
and his take on identifying the goals of your characters.
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